Hi! I'm Marcel and
this is my game developer portfolio.

I am happy to be able to present you some
of my projects and to provide insights
behind my creative process.

Super Hyper Space

Super Hyper Space is a neo-classical top-down shooter, taking place in a futuristic space setting.

With Super Hyper Space I wanted to create a good balanced and simple shoot ‘em up game with an upgrade Mechanic that everybody can enjoy. My goal was to develop a game from start to finish by myself. This includes not only the programming but also the game design and creation of graphics. During the development I learned a lot about game developing and Player Feedback helped me to improve the game even further.

Play

Lost Legend

Lost Legend is a retro 2D action role-playing game with puzzle elements in a fantasy scenario.

This game was inspired by the 16-bit Super Nintendo games like Secret of Mana, Legend of Zelda and many others. As much as I love these old games, it has always been my dream to redesign such a game with fast and smooth gameplay in a modern look. I developed this project completely on my own. This includes the programming, the graphics and the game design.

Play

Castle Stone

A 2D Metroidvania, built with Unity.

Castlestone is inspired by Games like CastleVania and Metroid. With this projekt I wanted to challenge myself and build a game with all features of a Metroidvania. It Features a 2D Side Character Controller with run, crouch, jump, climb, attack, magic states. A full menu system with inventory, map and HUD. Uses my open source save and load solution SimpleSave. All art and animation made by myself. Aswell some of the sound effects. Additional SFX from Potion Audio. Music by HydroGene.

Play

Other Game Projects

Lost Legend 3D

A prototype I made mit Unity.
A prototype I made mit Unity. Features a 3D Top Down Character Controller based on Finite State Machine, a customizable Character, multi-Layer animations, an Inventory System and Enemey Artificial Intelligence. I designed the Levels with Unity Pro Builder. Made the UI and Graphics with Asesprite and some of the Models with Blender. 3D Models by Dungeon Mason, Animations by Explosive, Visual Effects by Jean Moreno. Made with Unity

VR Coaster

A Unity VR Prototype
A Prototype I developed for SteamVR. You ride a roller coaster through a cave. the goal is to shoot as many targets as possible to get as many points as possible.

Dependency Level Generator

The Dependency Level Generator is a project that aims to generate prozudenural level sections or entire games
Undeath
The generator creates different types of dependencies and resolves them so that a solution is always possible. Randomness and various configurable options have an influence on the result. Possible are games like action adventure such as Legend of Zelda, survival horror games like the classic Resident Evil games, but also other genres like Point-and-click adventure games or physical pen-and-paper are thinkable.


Other Game Projects

Jump on Cubes
2.5D platformer, Gamemaker

Undeath

Undeath
Turn Based Strategy, Gamemaker

One Piece Fangame
JRPG, RPGMaker

Udemy Course Project
Rougelike, Unity

Unity Tools

TileCraft

TileCraft is a Unity 3D MapEditor, who calculates 3D Meshes in Realtime and used Unity Jobs and Burst Compiler.

Item Editor

An Item Editor for Scriptable Objects. Custom Editors have the benefit of improving workflows. This Editor is used to edit an Item Class using Unitys Scriptable Object System. The Editor lets you easily customize In-Game Items, like weapons, equipment, consumables and so on.

Item Editor for Unity, Made with Odin Inspector

3D & Pixel Art

Pixel Art

Top Down Mockup

Overworld Tileset

Legend of Zelda Fanart

Super Hyper Space Graphics

Dungeon Generator Symbols

Match 3 Minigame Mockup

Ice Dungeon Tileset


3D Art

3D Dungeon

3D Temple

Contact

Fell free to contact me if you have any questions..